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5 Easy Ways to Come Up With Your Next Game Idea
A game idea can come from anywhere, and it can start in a lot of different ways.
Oct 13
•
Chris Backe
4
3
How Do Publishers Think About Game Design?
5 examples to help you craft your your own design philosophy
Oct 6
•
Chris Backe
3
September 2025
Destination: Playfest London 2025 and lessons learned
A full day of playtesting, anyone?
Sep 29
•
Chris Backe
How to Keep Up Momentum on Your Game to Make Progress
The lifeblood of any project
Sep 22
•
Chris Backe
1
1
Introducing Tabletop Publishers - the complete story behind the Dossier and 4 new features
Start tracking your shortlisted publishers, your pitches, and more.
Sep 15
•
Chris Backe
1
Review: UniversityXP's Games-Based Learning Digital Library
An ocean of stuff to read, listen, and watch about game design.
Sep 10
•
Chris Backe
1
August 2025
The Legend of the Keyhole
A new way to regard any creative industry.
Aug 25
•
Chris Backe
What I learned about design from England's biggest beer festival
Similar types fandoms meet at the same venue.
Aug 18
•
Chris Backe
The Ultimate Guide to Self-Playtesting
Self-playtesting is your secret weapon. Here’s why it's non-negotiable.
Aug 11
•
Chris Backe
4
How do you deal with all of your ideas?
Time to bring some order to this chaos.
Aug 4
•
Chris Backe
2
2
July 2025
50 ways to tweak your game
How to dramatically change your game in one easy step.
Jul 28
•
Chris Backe
1
The 13 games that every game designer must play
Yes, that’s a bold statement, and it’ll be interesting to see how it stands up about 5 years from now…
Jul 21
•
Chris Backe
3
2
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