Yes, that’s a bold statement, and it’ll be interesting to see how it stands up about 5 years from now…
I don’t care if I’m accused of being biased on this one: No Thanks is a masterpiece of minimalist design. The ratio of gameplay-to-rules is huge.
It's one of the few published games I own!
I don’t care if I’m accused of being biased on this one: No Thanks is a masterpiece of minimalist design. The ratio of gameplay-to-rules is huge.
It's one of the few published games I own!